1335 – Mr. Lucky | Bored Game Unboxing
Scooter tries to get Lucky but not like that as he unboxes an old favorite that doesn’t have a lot to unbox but that is by design.
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Episode 1335 – Mr. Lucky | Bored Game Unboxing
[START OF RECORDING]
SCOOTER: Friends beyond the binary, ladies and gentlemen, boys and girls, it’s time for the podcaster who’s here to put you to sleep. Even…once upon a time, Bert and Ernie…I don't know if it was…was it Bert or was it Ernie who sang ‘rubber duckie, you're the one’? You know, whether…I don't have a rubber duckie to make bath time lots of fun, but maybe I need to start thinking about that. But if you've never sang ‘rubber duckie, you're the one’, I better change the subject. If you don’t know the…if you don’t know who Bert and Ernie are, then…if you're confused, you're probably in the right place, 'cause it’s time for Sleep With Me, the podcast that keeps you company and takes your mind off of stuff, that’s here for you in the deep, dark night as a distracting friend. If you're new, welcome to the show. It is a bit different.
It is strange, unusual…I mean, here’s…I’m not trying to be controversial, but Bert and Ernie, I’d say, are a bit different, too. I’m not quite on their level of quality, but I’m a bit different as well. Does one of them wear vertical stripes and one of them wears horizontal stripes, or is that just my imagination? I’m pretty sure that’s the case. The Bert in my mind has a turtleneck, too, on. Ernie does not. But either way, welcome to Sleep With Me. So, if you're new, I don't even know where to go because I got a couple of Sesame Street Muppets spinning around in my brain. But I’m really glad you're here. Just stay tuned. This show does take some getting used to, 'cause it’s just like a friend talking to you, basically, and then I’ll tell you a bedtime story later on.
In this sense, it’ll be like being on a phone with a friend or, I mean, I guess a FaceTime, and they're gonna be opening up a box…a couple boxes of games they got over the holidays and looking through them. You say, okay, that sounds like…and they're gonna explain what they're seeing in detail? Yeah. Okay, that could put me to sleep, so I’ll try it out. So, just see how it goes. Structurally what we got…we’ll have support; that means that paying for the podcast is optional. Most people like this free version of the show that’s ad-supported. Then there’s a long, meandering intro meant to ease you into bedtime, and then I’ll do my board game unboxing. It’s like a little pun…was that a pun on words or…? Is that a Bert or an Ernie? Does either one…? They probably know more about puns than I do, and plays on words.
I mean, obviously someone wrote ‘rubber duckie, you're the one’. I wonder if there was ever two…who…? What if there was ever two…? I’m wondering if there was a rubber duck in the other room saying, what about me? That would be me. I say, well, you're the rubber duck I keep during…you're the rubber duck that’s…you're the one for when we're going swimming in the swimming pool or the creek or whatever. You're the one I play with outside of the bathtub. You're the one then. But right now, this particular rubber duckie is the one making this…it’s always in the present. That’s…maybe that’s where…why Bert and Ernie were so timeless. Is that irony or paradox? The timelessness of Bert and Ernie was in that song, was that they were saying, just enjoy this bath time, man.
As Warren Zevon once said, just enjoy…just play with this rubber duck, man. That’s a paraphrase, obviously, but sometimes a bath…sometimes the rubber…or was that just The Stills or was that Crosby, Stills and Nash that said, this is the rubber duck you're with, so, it’s pretty sweet. Bert and Ernie were right. I think that was the extended version. Okay, we’ve gone far afield and most of the pop-culture references are probably…I mean, they're meant to put people to sleep, so a lot of you are like, what is this guy talking about? But I’m glad you're here, and…yeah.
So, we got support coming up here, and we're able to do the show…not if you're new or not if you're in a position to…like, you don’t have to worry about it because there’s people so engaged with this podcast that support the show and support the sponsors that they enable us to do this for everybody else, which is pretty, pretty sweet, man, almost as sweet as that song. They're saying, today, you're the one going on and on about nothing, Scoots. But that’s almost every day. So, I’m glad you're here, and here’s a couple ways we're able to do this for you.
INTRO: [INTRO MUSIC] Hey, are you up all night tossing, turning, mind racing? Trouble getting to sleep? Trouble staying asleep? Well, welcome. This is Sleep With Me, the podcast that puts you to sleep. We do it with a bedtime story. Alls you need to do is get in bed, turn out the lights, and press Play. I’m gonna do the rest. What I’m going to attempt to do is create a safe place where you could set aside whatever’s keeping you awake.
It could be thoughts on your mind, thoughts you're thinking about about the past, the present, the future, thinking thoughts…so, thoughts, it could be feelings, anything coming up for you emotionally related to those thoughts, physical sensations, changes in time, temperature, routine, you could be getting over something, going through something, traveling, you could be a guest, maybe you work a different work schedule or your work schedule changed, or maybe you're just…I’ve had two nights in a row where it’s like, I haven't been able to fall asleep, and I’m not exact…last night I thought I had it…I didn’t sleep good the night before, and I followed my routine, and still, it took a while.
So, sometimes it’s just baffling, and that’s one of the reasons I make this show, because whatever it is that’s keeping you awake, I want you to know there’s other people out there that feel for you in a real way. There are regular listeners right now who can relate to whatever it is you're going through. But even if I can't…I mean, I think I can…and say, man, it’s tough. I know what it was like for me last night and the night before, and I’m glad you're here and I hope this podcast can help you out. But there’s people listening…this…to this show…there’s enough people listening around the world that there’s someone listening that’s been through something very similar to whatever you're coping with, whatever it is you're going through, and they are so glad you're here.
While this podcast doesn't work for everybody, they really hope it can help you out like it helped them out, and that then one day you get the experience of sitting or laying or getting comfortable wherever you are and just welcoming that new person in in this way that’s kind of passive and active at the same time. You're just putting a smile on your face and saying, man, I’m glad you're here. I know what it was like for me before I discovered this podcast, and I know…I’m listening to what Scoots is saying and, yeah, sometimes it’s still like that for me. But I know the podcast is there to keep me company and take my mind off of stuff. ‘Cause the other reason is you still deserve…you deserve, one, the sleep you need so your life is more manageable and that you could be out there flourishing.
Our world will just be a much better place if you get the rest you need. It will be, and you deserve that. You deserve a bedtime you don’t have to dread, maybe a bedtime you feel neutral about or maybe one you look forward to. So, I hope this show can provide that. It is not for everybody. Most people, they just don’t like the show, and that’s totally cool and okay. I have a website set up, sleepwithmepodcast.com/nothankyou. When I first started this podcast, this idea of a sleep podcast or bedtime stories for adults was not a thing. But the cool thing is it’s blossomed into this big thing now. So, there’s other sleep podcasts out there, and I know…hey, Sleep With Me might not be your taste, so check out sleepwithmepodcast.com/nothankyou and see what else is out there.
Or what ends up happening a lot of times is people use both or use a few different podcasts. So, whatever it is, I just hope you can get the rest you need. So, the way I do it is I send my voice across the deep, dark night. I’m gonna use lulling, soothing, creaky, dulcet tones, pointless meanders, and superfluous tangents. I’m gonna go off topic, then I’m gonna get mixed up, then I’ll forget what I was talking about, which has already kinda happened already in the beginning with Bert and Ernie. I mean, I wonder if any…Crosby, Stills, Nash, and Young…I would say Crosby and Nash are probably the most likely people to be on Sesame Street, but maybe Stephen Stills was on there, or Graham Nash. I don't know.
I think of all the names, Graham Nash would be…that’s…Stephen Stills or Graham Nash; those names are a little bit more Muppety. I don't know why. Don’t get Muppety with me, man. Sorry. Sorry, I was just thinking Graham Nash…I don't know, that has…and Stephen Stills is alliterative. But…oh, this podcast is just not for everybody. I think…what was that? Was that a saying? Oh, Sleep With Me podcast…oh, send my voice across the deep, dark night…lulling, soothing, creaky, dulcet tones, pointless meanders once again…also, this is a podcast that you don’t necessarily listen to like a normal podcast or even like a normal bedtime story or meditation. This is a show you kinda…I don't know, it’s like somewhere between passive and active.
It’s like background noise or a TV on in the other room or like you're…you have a show on streaming under your pillow or next to your bed. It’s…I don't know, or…I mean, honestly, it is…the goal of the show is that you're calling a friend or listening to a friend in the same room, but there’s no social compact, so you don’t have to listen to them. I’m only here for you, to keep you company and take your mind off of stuff. I don't need to be listened to, but you could listen to me. So, that’s just one of the things that takes some getting used to in addition to…what…how does this work? I thought…most people have reasonable expectations when they get to this show, and then you kinda find out this show’s a little bit different than reason…it’s unreasonably…reasonably unreasonable? Was that one of my made-up albums?
Reasonably Unreasonable. It’s a concept album about rubber ducks. It doesn't make…I know it doesn't make…exactly. So…oh, so, this is a podcast you just barely listen to. But if you're skeptical or doubtful or unsure, that’s pretty normal. Most people that support the show on Sleep With Me+ have said it took two or three tries for me to get used to this podcast. At first I didn’t like it at all. Usually once every few months, I hear from somebody that went and supported the podcast with their hard-earned money, and they said, at first when I listened to the podcast, I did not like it, strongly did not like it. Then two years later, I started listening and now I support the show. So, just see how it goes, I guess is my point, 'cause it’s hard to be a podcast…you could listen it to but you don’t listen to it.
Listen to this part; this is a pod…a sleep podcast…and like I said, I’ve been around a long time. It’s not meant to put you to sleep. I’m here to keep you company while you fall asleep. There is no pressure to fall asleep with this show. I’m gonna be here for over an hour whether you're awake or asleep. There’s people who are listening who can't sleep at all, and I’m here to the very end for them and for you, whether you're listening, whether you're awake or not. Maybe you need a break during the day. Maybe you wake up in the middle of the night. Whatever it is, I’m here to the very end to keep you company. I don't know, it is very…I don't want to brag, but I’m a lot like Don Quixote. You say, that’s not…said, Scoots.
But yeah, I’m here to the very end so you don’t have to listen to me, but that’s really what works about the show. My job is not to put you to sleep. I’m here to be your bore-friend, your bore-bae, your bore-sib, your bore-bud, your neigh-bore, your bore-bestie, your bore-bor, your boreman in charge, your bores, your bores nils, your…what was that person? Boris Borlaf…I don't know, bubber bucky? No, that doesn't work. That…boring. I’m here to be your best bore-friend f’eva or for this evening, f’evening. Best bore-friend f’evening. Doesn't really work, either, but I keep trying 'cause that’s what I’m really here to do, is keep trying to put you to sleep and take your mind off of stuff. So, just see how it goes.
It’s something different, a friendly voice in the deep, dark night, a friendly, distracting voice outside of yourself, what…outside whatever is keeping you awake, like something to just listen to. Ideally then you say, okay, then I fell asleep at some point. I don't know. I mean, I wish I had this podcast last night, to be honest with you. I should have put it on. But the other thing you need to know…or I want to meet you where you are…is the structure of the show. The show’s structured in a very specific way that we’ve based on over years and years of feedback, and…but it is adjustable. Most people like listening to this ad-supported podcast linearly, and then some of those people use a sleep timer and some don’t.
But there are a lot of other ways to listen to the show, so I’m gonna kinda walk you through the structure of the show and how you could switch it up if you need to. But if you're new, just give it a try, 'cause most people, they like listening to the ad-supported version for free in their podcast app. So, the show starts off with a greeting; friends beyond the binary, ladies and gentlemen, boys and girls, so you feel seen and welcomed in and you say, okay, well…you say, what is he…? I don't know what rubber duckies are, 'cause in our…in another part of the world, they say, oh, we got…did he just say rubber duckies? What was he trying to say? I’m blushing. Or Bert and Ernie…I don't know. It might not…but you say, well, I’m confused, but he sounds like a nice enough chap.
But you should never say ‘rubber duckie’ in the same sentence, but I did about a thousand times already. So, that’s the greeting. You feel seen and welcomed and you say, okay, I could check that out. Then there’s support so paying for the podcast is optional. If you prefer something without ads, you could get that on Sleep With Me+ or you may be able to get it on the platform where you're listening. Then there’s a long, meandering intro totally separate from the support. It’s a show within a show that’s meant to ease you into bedtime, not to put you to sleep. It’s meant to introduce the podcast in a ineffective way that follows a familiar structure every time but is different every time.
If it was about efficiency, right, I would just do the same intro over and over again, and it would be short and to the point, but that’s not the point of making a sleep podcast. There’s not a lot of points here. It is like a rubber duckie, full of soft curves. So, the intro goes on and on and on because while a small percentage of people fall asleep during the intro, most people are getting comfortable, they're winding down, getting ready for bed, or doing a chill activity like drawing or looking out the window or just kinda listening along or petting their pets, pandering to pets, whatever it is, blowing kisses to their fishes…oh boy, do it. You won't regret it. Blow a kiss to your fish, even if you don’t have one. So…yeah. Oh, so, the intro…what was I talking about? The intro goes on and on…oh, to ease you into bedtime.
That’s what’s just been shown to work, and even when I can't sleep, having a wind-down routine helps ground me and gives me something to look forward to whether it’s the book I’m reading or the fact that I’m gonna try to slowly wind down. That’s why the podcast has a intro that goes on and on and on. Plus, you never know what kind of strange stuff’s gonna come up. Then there’s support after the intro, and then there will be our bedtime story which will be a board game unboxing tonight, and…yeah, that’s the structure of the show.
That’s why I make the show. I’m really glad you're here. I work really hard — so do a team of people — on this podcast 'cause we all yearn and strive. We really want to help you fall asleep, and I love making the show. I love being able to help anybody else out that’s dealing with something that I’ve dealt with, right? So, if you're new, I’m really glad you're here. Regular listeners, so glad to have you back. Thanks so much for coming by, and here’s a couple ways we're able to do this regularly for you and have been able to do this regularly for you year after year after year. Thanks.
Alright everybody, it’s Scooter here, and we're doing a board game…taking it out of its box. I guess it’s kind of a unboxing, but these games are box…some of these game are boxless or they’ve been de-boxed already. This is kind of…this episode does have a companion episode, which I don't know what it’s called and I have no idea when it came out. It could have came out literally within the last year or it could have been five years ago, because I’m always working ahead, you know. My memory is suited for a sleep podcaster. But the name of the company that makes the games…I’m pretty sure I did a long episode about it. I hope I did, because it had a huge…they’ve had a huge impact on my gaming, how I think about games…not so much…I mean, I’m more of a aspirational gamer.
One day I’m gonna play so many games with people, and I’ll be laughing and holding…I don't know if there’s a game called Holding Court, but I’ll be holding court while playing games, and it’ll be in a pristine…I don't know if it has to be a pristine apartment, but it’ll be suited to board gaming. So, that’s on the…it’s not on the…it’s somewhere on the other side of the…somewhere out there, not only is Fievel…but is my board game…my board game life. Holding Court…what is that called? Well, it’s called my goals for one day. But this game company has a name of a game that I have to sleepify, which is Inexpensive Rear Games.
I don't know what I called it last time, but the whole idea…James Ernest is, I think, the creator and founder, and I support a different company on…anyway, not important 'cause I don't have the history of the games in my head. I have my relationship with the games, but I heard about these games 'cause they were supposed to be inexpensive. This was probably twenty years ago, maybe twenty…somewhere between twenty-five and…no…yeah, twenty-five to fifteen years ago. Thirty to ten years ago. It’s definitely over ten years ago. It’s definitely over seventeen years ago, 'cause my daughter’s seventeen. So, I had these games before she was born. None of the games played into that. There’s no game like Holding Court, if you know what I’m saying.
That’s the bonus…Holding Court After Dark; that is not a game from this company. Anyway, keep moving on. So, these games were supposed to be…they're simple. A lot of them…they did start to come out with a higher price point, but you could get them online or in a store, and I just thought they were cool. I don't want to spend too much time on the original version, and it does have a name that is…it’s…so…but this was…wasn’t one of the first ones I got, or it may have been, 'cause they had two different kinds of games that were really popular and that…my brother and I were big fans of a certain style of movie and TV show called People That Walk Around Drooling and Groaning, sometimes after dark, but not that kind of after dark…that are also associated with the autumnal season. Like sleepwalkers, yeah.
Sleepwalkers, that show. Sleepwalkers, that famous show. It’s had multiple…Finding the Sleepwalkers, World of Sleepwalkers, Sleep…Land of Sleepwalkers. So…and then obviously other…Danny Boyle did one; Sleepwalkers, 24 Hours, 24 Months of Sleepwalkers, Sleep-Talkers; that was…and so…okay, we were a big fan of that genre, and not just serious things; silly ones. So, this had some silly games based on sleepwalkers. But they also had this game that I guess…in my opinion, is…if you're gonna pitch someone on these games, usually it’s…the people I pitch, they always…they're used to me. But even then, they say, hm, I don't know about that. But this one is the easiest one to pitch because it has a simple pitch for people that are new to this kind of game, because you can just say, it’s like a reverse-Clue game.
It’s like Clue, but it’s in reverse. That gets…that’s a good pitch 'cause they say, wait a second…and the name of the game is also…it’s called Getting the Rabbit’s Foot From Mr. Lucky. Rubbing Mr. Lucky’s Rabbit Foot. It’s not called that, but that’s…Rubbing Mr. Lucky’s Rabbit Foot. It’s a reverse-Clue game. So, basically, you're in a mansion. This is the simple version. I could read it off the box, but let’s see how I do. I talked about this in the other one, I think, but there’s other versions of this. That’s pretty much why I bought…the only thing I bought, 'cause I said, it’s time to get some more…what did I call it? Helping Mr. Lucky Find His…and Rub His Lucky Rabbit Foot. So, you're in a mansion, and all the players are trying to find Mr. Lucky and get him to…get him connected with his rabbit…rub his rabbit’s foot.
I guess that’s the thing; you're trying to rub Mr. Lucky’s rabbit foot to get your own luck. I got mixed up there trying to sleepify it. The keys, like in a game of Clue, if you were thinking about…I mean, this is where intellectually, you say, this is a pretty creative idea. You want to be in a room in the mansion. You want to be in the same room as Mr. Lucky, and you want to be able to rub his rabbit’s foot first where no one else is around so that they don’t know you're the lucky one. Otherwise, I don't know, something…it’s like making a wish in secret or something. That’s how you win. You just are alone with Mr. Lucky, you rub his rabbit’s foot, but Mr. Lucky’s walking around his mansion, obviously, so he’s not gonna make it easy for you, and neither are the players.
Okay, so, if you're in a room with a player or…there’s the doors and you could see into another room…you can't rub his rabbit’s foot even if you're with him. Okay, why do all games that are mysteries start after the fun is over? Welcome to Lucky Mansion, a sprawling country estate full of good stuff and places to hide and people, people like you. The object? Get…rub Mr. Lucky’s rabbit foot. Maybe find a tool to help you…because it’s also attached to a keychain and stuff, and all of your friends would rather do it first before you, and Mr. Lucky is lucky. You’d think that the…Mr. Lucky would just go along with the idea, but he wants to be the lucky one. Oh, there can only be one lucky one. He’s got a lot of luck and an uncanny knack for dodging you and your desire to take his luck. So, persevere.
The doctor’s luck won't last forever. Before the night is over, you're gonna have to…maybe somebody will catch up with him and rub his lucky rabbit’s foot. I guess this was game 001 on the one I have. It was Best Abstract Board Game of 1997. So, that gives it a date. Not that I bought it…and what else do we got here? Oh, the good thing about these games was ideally you bring your own pieces, right? So, it comes in a…original…the original comes in a simple box, and then you bring your own pieces. But I haven't opened this box in a while, and I won't need to because there’s all the…or, all…it comes with…oh, it says what it probably comes with, right? In the box comes the cards. Oh yeah, Inexpensive Rear Games are packaged with the bare essentials; boards, cards, and rule books. If you need anything else, we’ll tell you.
It’s probably something you get out of a game you already have or get at a hobby store, or you could even get the parts from us. Once you've assembled it, you could probably use it for the other games, too. So, yeah. So, that’s the game. Okay, so, that, with the setup…the first new game, I have unwrapped it, but I haven't looked at it. So, it’s from them. It’s called Get Lucky. It’s a card game. It’s the…catch up with Doctor Luck and rub his ruck…lucky rabbit foot card game. It’s designed by James Ernest from, again, Inexpensive Bottom Games, and it’s about the size of a Blu-Ray DVD case, like of a season of something. It says…on the cover it has someone that I’m presuming is Mr. Lucky. He’s even holding his lucky rabbit’s foot or some other object. He seems to be thinking. He could be English.
He could be…who could he be played by? I’m thinking of somebody, but now I can't think of their name…a person…the narrator from the beginning of Big Lebowski, also a country singer. Oh, I had it in my mouth, but it…my brain had a piece of it. My brain…my mouth had another piece of it. Oh, Kris Kristofferson? Is that who I’m thinking of? I don't think…no, that’s not it, but maybe it is. I don't think it is, though. But yeah, he’s wearing a vest, a pink dress shirt, and a bowtie, and it has a nice, big Get Lucky on there. A very attractive box. It’s for two to six players, twenty minutes, printed in the USA. It’s recommended for ages 12+. It involves luck and skill. So, the first game…the one we just referred to was CAG number 001. This is CAG206. So, there’s been 205 or 204 other things in-between there, maybe. How many…?
Scoots…I don't have…I have a decent amount, 'cause some you could even get in an envelope or a envelope. Okay, Get Lucky. Welcome to Lucky Mansion again. You and your associates are looking to get lucky, but not like that; like, get Lucky’s rabbit foot. Each wants to get in touch and rub that thing, but he’s not called Mr. Lucky for nothing. Get Lucky is a simple, light-hearted card game about trying to take somebody’s luck. It’s based on the classic Inexpensive Bottom board game…whatever I explained, that super-long one, Get Doctor…Get Mr. Lucky’s…you know. This box contains everything you need; 72 cards, rules, and a pawn to represent Mr. Lucky. Then it has a full version of what I’m assuming is Mr. Lucky. Yeah, so, I’m gonna open the box.
Oh, okay, and the instructions came right out, which we’ll save for last after we’ve looked at the cards and tried to figure out how to play the game. Inside it has a pawn, which I guess would be Mr. Lucky, and…just a simple, plastic pawn. Then we have 72 cards which are unwrapped but not shuffled, and they all have Mr. Lucky on the back, the same image from the cover. It looks like…scrolling through the cards, there’s a few different versions, so…there’s fifteen character cards, it looks like, and then other things. So…oh, and actually…okay, so, the backs of the cards are different. So, let’s separate them based on the backs. There’s…most of the cards have a green circle with Mr. Lucky in there. I’m gonna put those down. Then there’s a smaller stack that have Mr. Lucky’s mansion with him in front.
These are the character cards, yes. So, we’ll just go through the character cards quickly because they…I don't want to take any of the writing or anything away. But if you played…what do you call it? I don't know. If you've played Clue before, this really starts to get your Clue…you're getting your Clue on, you know? Okay, so, they have Augustijn Oraange, who’s a person who wagers. They don’t tell the truth. They have a dossier about luck and they're trying to get rid of their…all their wagering didn’t go well. Then we have a superfan, Trish Lightheart, and Patricia, Trish, is a superfan of Mr. Lucky, and…but she’s dressed kind of in a steampunk outfit. He used to sell bananas, and she knows everything about him. So, she’s…yeah, she’s looking to catch him, so…yeah, there she is.
Then we have one…card 13, Rose and Lily Sutclyffe, the twins. Rose and Lilian Sutclyffe have long shared a dream…see if they could share Doctor Luck…Mr. Lucky’s luck. Theirs is a tale of love of luck and disappointment, and we’ll see what happens. We have Gerthene…Gerthne Wildbloom. Windbloom? Wildbloom. Make…a perseverer. While vacationing Seville, Mr. Lucky met Gerthene and her half-sister Marganthe. The three hatched a plan to take some paintings at a discount from Museo Turino. But Marganthene was…they parted ways, and so, Gerthene is not happy about that. She wants all the luck. Okay, then we have Mumfort Consequence, who’s absorbed with themselves. Mumfort was a ski instructor in Colorado, and he says since he met Mr. Lucky, he hasn’t had any luck at all.
Then we have Stacks McCracken, an illusionist but also a confidence…person with confidence they use not in a positive way. They once toured the Vaudeville circuit with Mr. Lucky, but he said Mr. Lucky told people how he did his tricks. He doesn't like that. Then we have Meymun Smelt, the mysterious gentleman. Also a driving instructor, bandora player, and doesn't have a lot of trust in luck. So, I guess these would be the people we're playing as, maybe. We have Quincentte Small, the sleuth. Oh, a PI…and was a friend and confidante of Mr. Lucky, and…but also said, man, how about…why don’t you spread the luck around? Fauntleroy Shabozz, a student, a student of…a student that would like to learn more about luck. Janet Principle, a celebrity. I wonder if she’s familiar with a Janet Jackson song.
But this is Janet Principle. Janet Principle; once a prodigy in physical sciences, inventor of Mr. Lucky’s paint and varnish remover. Also a Hollywood starlet, but said that Mr. Lucky’s luck…she wanted to be a chemist. Winston Beadle, a person in a straw hat. Fashion editor for the Daily Read…and he says he’s undercover, but he’s really undercover to get Mr. Lucky’s luck. Johnny Archer, a fancy…somebody fancy, too. Charismatic philanthropist, international traveler…keeps a winter home in the highlands south of the Lucky Mansion. Maybe he’s just competitive or something. Gale Russo, fan of the Russo Brothers’ Marvel movies.
I’m not even kidding; this is Galemondia Russo, fashion designer and superfan of the Russo Brothers’ movies and the Damon L. TV show that was on HBO about people watching out for people that are…you know what I’m saying. One evening, they met in the market and they played some board game and Gale lost, maybe a board game based on that movie…one of the movies, so…Fay Chanceworthy in a really fancy hat…chef de partie in a bistro in Marseille. Oh, once was in love with Doctor…or Mr. Lucky, and was in the dark culinary underworld of France. Oh, working in the kitchen in the mansion. Interesting. Then Skeeter Hopkins, the searcher. Not Scooter, but Skeeter. How come there’s not a bedtime storyteller in this? It could be…oh, that was…well, we had 8,000 ideas, but that was 8,001. Oh, okay. Great.
Skeeter is skilled at searching, been in the Alps before…drink that…noted for drinking brandy from one of those big dogs, whatever they're called, a bass…not a basset hound. Whatever those dogs are that carry around the barrels in cartoons around their necks. But he wants to get lucky, too. Okay, so, those are our cards for characters. Now we have Tools, Inspiration, and Opportunity, different cards. Each one has got a number, too, up to…oh, and then there’s Moods. Interesting…fifteen of each of those and then Moods. So, yeah, I guess I gotta start with this. Okay, Tool 1; a walking stick. Yeah. Inspiration 1; pets. You're inspired by pets. Okay, so, we're building a character. Oh, this pet…you even…oh, this is…it does have character names on them, but it’s the same. I don't know. So, we’ll see how we play.
I’ve gotta imagine there’s some randomness to it, but…you're inspired by pets. If you need a pet name, it’s Shaggles. Opportunity…oh, it also has…they have…what are those things called? Four-leaf clovers on there. Some have two. Some have one. So, I don't know how that’s gonna work, but you must get some sort of luck points. ‘Cause, yeah, each one has a different number. Let me see. It’s only 1, 2, or 0. So, interesting. Maybe…I don't know. Okay, this Opportunity is a challenge. You challenge Mr. Lucky to play a game. Okay. Okay, Tool 2 is a drumstick to play the drums with. Inspiration 2 is…Inspiration 2…oh, when you're in…waiting in line, someone gets in line in front of you. Interesting. That’s inspiring.
Okay, so you're inspired because someone, maybe Mr. Lucky or…or if you had more luck, you'd be further up in the line. Opportunity…a quiet moment. Sounds nice. They have a cuckoo clock on there. Tool 3; spitball with a straw. Inspiration 3; undue credit. Somebody got undue credit, and you're not happy about it. You're inspired to get some more luck. Okay, Opportunity…the view from the rail. What does that mean? Oh, the railing of the balcony. So, you're looking off the balcony. Okay. So, yeah. Oh, Tool 4; a tight hat. Tool 4; a tight hat. Interesting. Inspiration number 4; notes in a briefcase. Inspiration number 4, notes in a briefcase. Opportunity 4; gossip. It’s an…always…in my opinion, always an opportunity for gossip. Tool 5; frozen fish. Frozen fish.
I guess it could be used by the cook, but it could be used by somebody else. Frozen fish. Inspiration 4; fashion choices. Inspiration 4; fashion choices. Opportunity 5…what does that say? Winstead…oh, no. Oh, Opportunity 5; looking at…looking off the dock. Sitting on the dock of the bay, Opportunity 5. Tool 6 is champagne. Champagne…not champagne wishes and caviar dreams, but champagne. Champagne. Inspiration 6; endless chatter. Okay, Opportunity 6; a time for organ…organ…it looks like a self-playing one, though. Player piano concert, we’ll say. Player piano concert, Opportunity 6. Tool 7 is a fancy lamp, a fancy lamp. Inspiration 7; a sloppy paint job. I was inspired by your sloppy paint job. Opportunity…what does that say? Logical tarp. Opportunity 7 is a logical tarp.
I guess that’s a tarp that has…I would assume it’s a tarp you do logic puzzle…you solve logic puzzles with, though it could be a tarp that knows…it has logic, or it could be a tool in logic software. Oh no, no, put a logical tarp on it. It’ll be fine. Tool 8; perfect for tickling, a feather or a feather pen. A feather. Tool 8; a feather. What’s the same weight as a feather? A feather of…the exact same feather only, though. Inspiration 8; fancy cabinets. Inspiration 8; fancy cabinets. Opportunity 8; moonbeams. Looking at the moon and the moonbeams creates an opportunity, an opportunity for love or getting Lucky’s rabbit foot. Tool 9 is kitchen utensils, like the old-fashioned version of a KitchenAid mixer. The old-fashioned version of a KitchenAid mixer.
Inspiration number 9; staring contest. Inspiration 9; staring contest. Opportunity 9; the orchards. Walking through the orchards. Walking through the orchards. Oh, this is a interesting one; Tool 10 is a book about wizards, a fancy book about wizards. Tool 10; a fancy book about wizards. Inspiration 10; an old-fashioned bed-warmer. Inspiration 10; an old-fashioned bed-warmer. Alright, Opportunity 10 is popping your collar. Opportunity 10; popping your collar. Interesting opportunity. Any opportunity to pop your collar is a opportunity to pop your collar. Okay, Tool 11; a fancy award cup, like a trophy, I guess. A trophy. Inspiration 11; a disagreement about the thermostat or inability to have…build consensus on the thermostat, Inspiration 11. Opportunity 11; first snowfall. First snowfall, Opportunity 11.
Tool 12; a fishtank. Tool 12; a fishtank. Tool 12; a fishtank. Inspiration 12; one of those puzzle rings. Inspiration 12; pub puzzle ring puzzle. Opportunity 12 is cake decorating. Cake decorating. Opportunity 12; cake decorating. Tool 13…Tool 13 is a toy that use…you pretend…a toy…you could pretend what it…whatever…it is whatever you want. I was just pretending like it was a hand-accelerator on something, but it could be whatever you want. It could be a lever, a toy lever. Holy…never heard of a toy lever before. Oh no, this is a toy lever. Oh. Inspiration 13; magic mirror. Inspiration 13; magic mirror. Opportunity 13 is jumping over a candlestick. Opportunity 13; jumping over a candlestick. Tool 14; crab. Tool 14 is a crab. Not a crabby person, but a real crab.
Inspiration 14 is sitting on the couch, talking. It doesn't sound very inspiring to me, but that’s why it’s Inspiration 14. Opportunity 14; sitting by…looking into the fireplace. Opportunity 14; sitting looking into the fireplace. Tool 15; snow shovel or a shovel, but not a…a flat shovel. Tool 15; flat shovel. Good for shoveling after livestock or snow or maybe sand or maybe raking leaves into. Tool 15. Inspiration 15; looking through a microscope. Inspiration 15; looking through a microscope. Inspiration 15. Opportunity 15; tapping a wooden keg. I guess I couldn't go to that opportunity, but tapping a wooden keg. Okay, these are feels or feelings or moods, and these cards, they have a lot of talk on them. They all have one…what do you call it? Luck symbol, a four-leaf clover, but I don't think I can read these.
They're very…Moods. I’ve reached a conclusion. Then it says…okay, let’s just pick a couple random ones and look at them and see if we can figure out what the game is asking of us. Okay, Mood…and it has the back of Doctor Lucky. It has the back of Mr. Lucky and it says, despite my…oh, so, it’s not written by Mr. Lucky, 'cause it says despite my best efforts, I still haven't gotten to rub his rabbit’s foot. This isn't fair. I feel like Sisyphus. Maybe I’ll never be able to do it. Then it says Lucky Conundrum VII. So, that’s seven. One day on the subway, Mr. Lucky met someone with red hair and had…who was in not a great mood in the entertainment district. Which was…which train was he on, the London Underground, Paris Metro, or the U-Bahn in Berlin? Interesting. I don't know. Okay, Mood…the next Mood.
I knew I reached an inexplainable…an unexplainable conclusion. Not getting to rub the rabbit’s foot is a consequence of trying. Oh, this must be the first one. Lucky Conundum 1. Mr. Lucky’s library contains a number of books, including All Is Well That Ends Well, A Hero of Our Time, Lorna Doone…also Wuthering Heights, Bleak House, and Black Beauty. Or, which one would you find? So, I’ll tell you what; after looking through those cards, I have no idea how to play this game. I mean, not even…I don't have the slightest clue. So, I’m gonna have to look through…'cause it’s like…yeah, I don't have any…I don't have the slightest clue. Even if I try to…yeah. So, let’s read the instructions or paraphrase them. Okay, first it sets up the thing. You're trying to rub his rabbit foot because each of you wants that unknown to the others.
It’s a card game adaption of the board game, but it’s not…he’s not called Mr. Lucky for nothing. So, he’s got more luck than anybody in the world. So, gather around the table and see who can get lucky. Yeah, it has fifteen character cards, one pawn, fifty-seven game cards, and the object is to catch up with Doctor Lucky and rub his rabbit’s foot. Each player has two characters. There are three characters. Each player has two characters. There are three characters in the drawing room, the middle of the table. A deck and a discard pile are beside the drawing room. With fewer than six players, there is an absent pile showing the unused characters. What else? I lost my spot. Mr. Lucky moves from one character to the next by the numbers. Okay, so those are what the numbers are for. When Mr. Lucky moves to you, it’s your turn.
On your turn, you can do things that improve your characters, or you could try to rub Mr. Lucky’s rabbit foot. If you do, you win. Okay, so, setting up the game…each character…you shuffle the character cards, give each person two cards…characters face-up, then put three in the drawing room in the center of the table. Set aside the absent pile if there’s extras. Now you shuffle the game cards and deal a hand of six cards face-down to each player. The rest of the deck is the draw pile with the discard pile behind it. Then you place Mr. Lucky on the lowest-numbered character that is controlled by a player. So, not in the drawing room or the absent pile. That player goes first. On every turn, you may do exactly one of the following things; you can draw a card, play a card, swap a character, or try to rub Doctor Lucky’s rabbit foot.
So, draw; draw one card from the deck and add it to your hand. There is no upper limit on the number of cards you can hold. After you draw, your turn is over. The deck is never shuffled or replaced. So, if it’s empty, you can't draw any more. Okay, if you play a card…you can play one upgrade card from your hand, attaching it to one of your characters. There are three kinds of cards that we went through; Tools, Inspiration, and Opportunity. The only other color…cards are Moods, which we’ll talk about later. Upgrades are played like this; any character can use any upgrade. Each upgrade is…but however, each upgrade is perfect for a specific character indicated by that character’s name and number. Usually an upgrade is worth one point towards the character’s rubbing attempts.
However, if it is paired with the perfect character, the upgrade is two points. To show everybody you have a perfect upgrade, place the card sideways. Otherwise place it up on top of your card with…so we can still see your card. A character may have no more than one of each type of upgrade card, one Tool, one Inspiration, and one Opportunity. You may discard an imperfect upgrade to replace it with a perfect one. Aside from this, the upgrades are permanently attached. After you play a card, your turn is over. Swap; you may swap one of your characters with a character in the drawing room. If there are any cards attached to that…to a character, they move with it. Doctor Lucky tags along, too. After you make the exchange, your turn is over. So, I guess you’d switch if you had a lot of cards for a character.
Alright, catch and rub; you can try to catch and rub Doctor Lucky’s lucky rabbit foot, but only with a character he’s visiting. Just declare you're trying to rub his rabbit foot, and your part is done. Then each player gets a chance to play cards to stop you. If you fail, your turn is over. If you succeed, you win. So, every attempt has a point value based on the cards involved. You get one point for the character, one point for the upgrade if it’s imperfect, and perfect upgrades are two points. Mood cards are worth negative one. Even with no upgrades, a character can still make a negative-one attempt. Oh no, a one-point attempt. So, for example, Johnny Archer has a perfect Inspiration, an imperfect Tool, and an imperfect Opportunity. So, his attempt is worth five points.
Starting with the player on their left and going around the table once, each player must…may discard one or more cards or pass. Cards are discard for their luck value, which rep…is represented by zero, one, or two shamrocks on the left side of the card. Each point of luck cancels out one point in the attempt. So, if each…so, if the attempt is reduced to zero points, it fails. So, I have played a game like this before. I just can't…maybe it is Mr. Lucky…that it has the same thing, I think. ‘Cause then you're kinda discarding your cards to support making sure…okay, perfect stops. Perfect cards are also perfect stops. An upgrade that matches the person attempting it is sufficient to stop any attempt by that character.
So, for example, if the person is Character 5 and you discard Opportunity 5, you stop them no matter what, even when it has no luck on it. Mood…Mood cards are only played to stop an attempt. They're always worth one, but after the attempt is resolved, they attach to the person with a permanent value of negative one. With Moods, you're lowering the chances of a player of winning to a value of zero. Mood cards are tucked beneath the character as…like, just tuck them beneath so we can see them. So, in this example, there’s a character with two Mood cards and a perfect Inspiration, Stacks McCracken. So, that means Stacks has lost two points from the perfect Inspiration. So, Stacks has one point. Strategy; you could play one…more than one card to foil getting lucky and rubbing the rabbit’s foot attempt.
But the chance passes only once around the table. Of course, you usually do not want to discard any cards. So, if you're early, you could pass, but there’s a risk, 'cause if you're later in the sequence, you have to play it or everybody loses. Then the turn goes…between turns, Mr. Lucky moves to the next character in the sequence. For example, four to five. If five isn't there and the…if five’s in the absent pile, it moves to six and so on. If the next character is in front of another player, it becomes that player’s turn. If the character’s in the drawing room, then it’s no one’s turn.
Players draw cards as follows…so, if they go into the drawing room, players draw cards as follows; starting with the player who had the previous turn, each player draws a card, but only if they hold fewer cards than the number on the character that Mr. Lucky is visiting. Wait a second, that doesn't make sense 'cause they're visiting someone. Oh, the previous turn. If they hold fewer cards, then the number…okay, so, if the character number is 10 and you have nine cards, you can draw one card. So, if the…oh yeah, so, if Mr. Lucky’s visiting Character 7 and you have fewer than seven cards, you can draw a card. When the deck is empty, it is not reshuffled. Characters can no longer draw. Be careful with the order when drawing, so, when the deck gets low.
So, it starts with the person who had the previous turn…starting with the player who had the previous turn. It doesn't say if…where it proceeds, though. Starts with the player who had the previous turn…each player draws a card. Alright, and then winning is…you catch Mr. Lucky and rub his rabbit’s foot. You want to coax…strategy wise, you want to coax cards out of other player’s hands without discarding too many cards yourself. You will do this by making attempts and judiciously passing when other people make attempts. However, it is not always correct. Jealously guard your cards. You can make up rules for two players. Credits…Rick Fish and James Ernest, graphics by Israel Evans and James Ernest.
Puzzles by Mike Selinker, and then they have everything on play testers; character, models, editing, Kickstarter backers, and…what else do we got? Oh, the Old Consulate Inn in Port Townsend in Washington was the model for Lucky Mansion. Oh, those are brain teasers on the Mood cards. They're a simple and fun way to tease your brain, and you can look up the answers. I didn’t realize that. Yeah, they talk about the game company. I just want to see if this has a release date on here. Yeah, I don't see one. So, yeah, that’s Get Lucky, and…yeah, we managed to get so lucky, we went on and on and on and put you to sleep or kept you company there. So, maybe at some point soon I’ll unbox some more Lucky game…maybe we’ll get lucky again. I don't know. We’ll see. Goodnight, everybody.
[END OF RECORDING]
(Transcription performed by LeahTranscribes)
-
Bored Game Unboxing
Bert & Ernie
https://overland.org.au/2018/09/bert-and-ernie/
https://www.vox.com/2018/9/19/17877146/bert-and-ernie-gay-history-controversy-explained
Cheapa** Games
https://www.reddit.com/r/boardgames/comments/r3f8go/what_happened_to_cheapass_games/?rdt=36684
https://crabfragmentlabs.com/cheapass-games
https://crabfragmentlabs.com/game-preserve
Clue
https://www.history.com/news/clue-game-origin-wwii
https://acrosstheboardcafe.com/the-history-of-clue/
https://www.belloflostsouls.net/2024/02/board-games-retro-get-a-clue-about-the-history-of-clue.html
Lucky Rabbit’s Foot
https://people.howstuffworks.com/rabbit-foot-lucky.htm
https://modernfarmer.com/2017/03/rabbits-foot-considered-good-luck-charm/
https://newworldwitchery.com/2010/08/11/blog-post-79-%E2%80%93-lucky-rabbit%E2%80%99s-foot/
DOWN TO BUSINESS
Was it Bert or Ernie who sang “Rubber Ducky”?
Bert and Ernie level of quality
Contrasting vectors of shirt stripes
Unboxing some games I got over the holidays
Bert and Ernie know more about wordplay than I do
The other other rubber ducky
Paraphrasing Warren Zevon
PLUGS
Sleep With Me Plus; SleepPhones; Story Only Feed; Rusty Biscuit Links; Emily Tat Artwork; Crisis Textline
SPONSORS
Helix Sleep; Zocdoc; Progressive; Anker Soundcore; Acorns; Marley Spoon; Clean Power Alliance
INTRO
Maybe your work schedule changed
I haven’t slept right for a couple nights
Sometimes it’s just baffling
There are regular listeners who can relate to how you feel right now
Passive and Active Welcoming
Shouting out sleepwithmepodcast.com/nothankyou
Were Crosby, Stills, & Nash ever on Sesame Street?
Don’t get muppety with me, man
Graham Nash is a more muppety name
I’m only here for you
There is no social compact in our conversation
Reasonably Unreasonable, a concept album about rubber ducks
I’m a lot like Don Quixote, I guess
Tilting at sleepy windmills
Your Bohrs, Nils
Bubber Bucky is a step too far
Best Bore Friend 4 Fevening
I should have put this podcast on last night, to be honest
Maybe a rubber ducky is blush-worthy elsewhere in the world
Blow a Kiss to Your Fish, even if you don’t have one
The importance of a wind-down routine
Tonight is a Bored Game Unboxing
STORY
This is kind of an unboxing
Some of these games are boxless
I don’t know when the companion episode of this will come out
I’m an aspirational gamer
I’ll be holding court while playing games in a pristine apartment…someday
Inexpensive Rear Games
I had these games before my daughter was born
Holding Court: After Dark is NOT a game by this company
I just thought they were cool because they were so inexpensive
My brother loved that show People that walk around drooling and groaning
That show, Sleepwalkers
This had some silly sleepwalker-style games
I’m not a great games pitcher
An easy game to pitch
Reverse Clue
Rubbing Mr. Lucky’s Rabbit Foot
You’re in a mansion
You’re all trying to find Mr. Lucky
You’re trying to rub Mr. Lucky’s rabbit foot to get your own luck
You want to be the only lucky one
If someone else is in the room, you can’t win
The problem is that Clue happens after the fun is over
This game is the fun
Mr Lucky wants to stay the lucky one
Best Abstract Board Game of 1997, whoa
You bring your own pieces
I haven’t opened this box in a while
Only packaged with the bare essentials
Okay that’s the set up
A new game
It’s called Get Lucky
A card game
The size of a TV season Blu-Ray set
Mr Lucky is holding his rabbit foot
He might be English
Does he look like Kris Kristofferson? No
CAG 206
I don’t have all 206 games
Welcome back to Lucky Mansion
Get Lucky, but not like that
A simple plastic pawn
72 cards, not shuffled
15 character cards
Let’s separate based on the backs
Green Circle Cards
Character Cards
Getting Your Clue On
Augustin Orange, a non-truthful wagerer
Trish Lightheart, a superfan of Mr Lucky
Girtheen Wildbloom, a perseverer
Mumford, a ski instructor
Stax McCrackin, an illusionist and a person with the bad kind of confidence
Maymun Smelt, a mysterious gentleman
Quinsent Small, a PI sleuth
Fauntleroy Shabazz, a student who wants to be luckier
Janet Principal, a celebrity, starlet, and chemist
Winston Beedle, a fashion editor
Johnny Archer, charismatic philanthropist
Gail Russo, fan of the Russo Brothers
Fay Chanceworthy, Chef de Parte
The Dark Culinary Underworld of France
Skeeter Hopkins, the searcher
Skeeter drinks brandy from a big barrel dog
Tools, Inspiration, Opportunity
And then also moods
Tool 1 – Walking Stick
Inspiration 1 – Pets
Oh, I guess you’re kind of making a character?
Op 1 – Challenge
The cards have different levels of 4 Leaf Clover
Tool 2 – Drumstick
Insp 2 – When somebody gets in line in front of you
Op 2 – A Quiet Moment
Tool 3 – Spitball in a straw
Insp 3 – Undue Credit
Op 3 – The View from the Rail
Tool 4 – A Tight Hat
I 4 – Notes in a briefcase
O 4 – Gossip
T 5 – A Frozen Fish
I 5 – Fashion Choices
O 5 – Sitting on the dock of the bay
T 6 – Champagne
I 6 – Endless Chatter
O 6 – Player Piano Concert
T 7 – A Fancy Lamp
I 7 – A sloppy paint job
O 7 – Logical Tarp
T 8 – Feather
I 8 – Fancy Cabinets
O 8 – Moonbeams
T 9 – The old fashion version of a Kitchenaid mixer
I 9 – Staring Contest
O 9 – Walking through the orchards
T10 – A fancy book about wizards
I10 – Old fashioned bed warmer
O10 – popping your collar
T11 – Fancy Award Cup
I11 – Disagreement about the thermostat
O11 – First snowfall
T12 – A fishtank
I12 – One of those puzzle ring puzzles
O12 – Cake decorating
T 13 – A toy that can be whatever you want it to be
Holy moly, a toy lever
I13 – magic mirror
O13 – jumping over a candlestick
T14 – crab
I14 – sitting on the couch, talking
O14 – looking into the fireplace
T15 – flat shovel
I15 – Looking through a microscope
O15 – Tapping a wooden keg
Time to read through the moods
These all have one luck symbol
Let’s pick some random ones and deduce from there
Oh, this message isn’t by Mr Lucky
Lucky Conundrum VII
Are we building a narrative this whole time?
Ok, Conundrum I
I have no idea how to play this game
I guess we can read the instructions
A card game adaptation of the board game
Objective – catch up to Mr Lucky and rub the rabbit foot
Each player gets 2 characters
And we start in the drawing room
Mr Lucky moves by the numbers from one character to the next
You can improve your character or rub Mr Lucky’s rabbit foot
Deal 6 cards face down to each player
Options: draw a card, play a card, swap a character, or rub the rabbit foot
You don’t refill the deck once it’s done
A character can have no more than one of each upgrade card
Upgrades are permanently attached
Swap a character with a character in the drawing room
Catch and Rub
Declare you’re rubbing the rabbit’s foot
Then each player can try to stop you
Mood cards are worth Negative 1
Every attempt has a point value based on the cards involved
Compare the point value of others
Discarding for luck value
If an attempt is ruined to 0 points, the attempt fails
Discard your cards to stop other players
If your discard number matches the character number, then it automatically stops
Mood cards are tucked beneath a character
Players draw cards up to the number of the character Mr Lucky is now visiting
Winning – rubbing his lucky rabbit’s foot
Coax cards out of other players’ hands and then keep cards for yourself
Be judicious in when you decide not to discard
Credits
Oh, there’s some brain teasers on these mood cards, cool
I don’t see a release date
Maybe we’ll unbox some more games soon and get lucky again
SUMMARY:
Episode: 1335
Title: Mr. Lucky | Bored Game Unboxing
Plugs: Sleep With Me Plus; SleepPhones; Story Only Feed; Rusty Biscuit Links; Emily Tat Artwork; Crisis Textline
Sponsors: Helix Sleep; Zocdoc; Progressive; Anker Soundcore; Acorns; Marley Spoon; Clean Power Alliance
Notable Language:
- Passive and active at the same time
- Don’t get muppety with me, man
- Bubber Bucky
- Best Bore Friend 4 Fevening
- Blow a Kiss to Your Fish
- Aspirational Gamer
- Rubbing Mr. Lucky’s Rabbit Foot
- Best Abstract Board Game of 1997
- Maymun Smelt
- The Dark Culinary Underworld of France
- Logical Tarp
- Toy Lever
- Lucky Conundrum VII
Notable Culture:
- Sesame Street
-
- “Rubber Ducky” song
- Warren Zevon
- Crosby, Stills, & Nash
- sleepwithmepodcast.com/nothankyou
- Reasonably Unreasonable, a concept album about rubber ducks
- Don Quixote
- Nils Bohr
- “Somewhere Out There” – An American Tail
- Sleepwalkers
- The Walking Dead
- 28 Days Later
-
- Clue
- Kris Kristofferson
- Sam Elliott
- Janet Jackson
- The Big Lebowski
-
- Russo Brothers
- Marvel Studios
- Watchmen
- Kitchenaid
- Sisyphus
Notable Talking Points:
- Maybe your work schedule changed
- I haven’t slept right for a couple nights
- Sometimes it’s just baffling
- There are regular listeners who can relate to how you feel right now
- Passive and Active Welcoming
- Shouting out sleepwithmepodcast.com/nothankyou
- Were Crosby, Stills, & Nash ever on Sesame Street?
- Don’t get muppety with me, man
- Graham Nash is a more muppety name
- I’m only here for you
- There is no social compact in our conversation
- Reasonably Unreasonable, a concept album about rubber ducks
- I’m a lot like Don Quixote, I guess
- Tilting at sleepy windmills
- Your Bohrs, Nils
- Bubber Bucky is a step too far
- Best Bore Friend 4 Fevening
- I should have put this podcast on last night, to be honest
- Maybe a rubber ducky is blush-worthy elsewhere in the world
- Blow a Kiss to Your Fish, even if you don’t have one
- The importance of a wind-down routine
- Tonight is a Bored Game Unboxing
- This is kind of an unboxing
- Some of these games are boxless
- I don’t know when the companion episode of this will come out
- I’m an aspirational gamer
- I’ll be holding court while playing games in a pristine apartment…someday
- Inexpensive Rear Games
- I had these games before my daughter was born
- Holding Court: After Dark is NOT a game by this company
- I just thought they were cool because they were so inexpensive
- My brother loved that show People that walk around drooling and groaning
- That show, Sleepwalkers
- This had some silly sleepwalker-style games
- I’m not a great games pitcher
- An easy game to pitch
- Reverse Clue
- Rubbing Mr. Lucky’s Rabbit Foot
- You’re in a mansion
- You’re all trying to find Mr. Lucky
- You’re trying to rub Mr. Lucky’s rabbit foot to get your own luck
- You want to be the only lucky one
- If someone else is in the room, you can’t win
- The problem is that Clue happens after the fun is over
- This game is the fun
- Mr Lucky wants to stay the lucky one
- Best Abstract Board Game of 1997, whoa
- You bring your own pieces
- I haven’t opened this box in a while
- Only packaged with the bare essentials
- Okay that’s the set up
- A new game
- It’s called Get Lucky
- A card game
- The size of a TV season Blu-Ray set
- Mr Lucky is holding his rabbit foot
- He might be English
- Does he look like Kris Kristofferson? No
- CAG 206
- I don’t have all 206 games
- Welcome back to Lucky Mansion
- Get Lucky, but not like that
- A simple plastic pawn
- 72 cards, not shuffled
- 15 character cards
- Let’s separate based on the backs
- Green Circle Cards
- Character Cards
- Getting Your Clue On
- Augustin Orange, a non-truthful wagerer
- Trish Lightheart, a superfan of Mr Lucky
- Girtheen Wildbloom, a perseverer
- Mumford, a ski instructor
- Stax McCrackin, an illusionist and a person with the bad kind of confidence
- Maymun Smelt, a mysterious gentleman
- Quinsent Small, a PI sleuth
- Fauntleroy Shabazz, a student who wants to be luckier
- Janet Principal, a celebrity, starlet, and chemist
- Winston Beedle, a fashion editor
- Johnny Archer, charismatic philanthropist
- Gail Russo, fan of the Russo Brothers
- Fay Chanceworthy, Chef de Parte
- The Dark Culinary Underworld of France
- Skeeter Hopkins, the searcher
- Skeeter drinks brandy from a big barrel dog
- Tools, Inspiration, Opportunity
- And then also moods
- Tool 1 – Walking Stick
- Inspiration 1 – Pets
- Oh, I guess you’re kind of making a character?
- Op 1 – Challenge
- The cards have different levels of 4 Leaf Clover
- Tool 2 – Drumstick
- Insp 2 – When somebody gets in line in front of you
- Op 2 – A Quiet Moment
- Tool 3 – Spitball in a straw
- Insp 3 – Undue Credit
- Op 3 – The View from the Rail
- Tool 4 – A Tight Hat
- I 4 – Notes in a briefcase
- O 4 – Gossip
- T 5 – A Frozen Fish
- I 5 – Fashion Choices
- O 5 – Sitting on the dock of the bay
- T 6 – Champagne
- I 6 – Endless Chatter
- O 6 – Player Piano Concert
- T 7 – A Fancy Lamp
- I 7 – A sloppy paint job
- O 7 – Logical Tarp
- T 8 – Feather
- I 8 – Fancy Cabinets
- O 8 – Moonbeams
- T 9 – The old fashion version of a Kitchenaid mixer
- I 9 – Staring Contest
- O 9 – Walking through the orchards
- T10 – A fancy book about wizards
- I10 – Old fashioned bed warmer
- O10 – popping your collar
- T11 – Fancy Award Cup
- I11 – Disagreement about the thermostat
- O11 – First snowfall
- T12 – A fishtank
- I12 – One of those puzzle ring puzzles
- O12 – Cake decorating
- T 13 – A toy that can be whatever you want it to be
- Holy moly, a toy lever
- I13 – magic mirror
- O13 – jumping over a candlestick
- T14 – crab
- I14 – sitting on the couch, talking
- O14 – looking into the fireplace
- T15 – flat shovel
- I15 – Looking through a microscope
- O15 – Tapping a wooden keg
- Time to read through the moods
- These all have one luck symbol
- Let’s pick some random ones and deduce from there
- Oh, this message isn’t by Mr Lucky
- Lucky Conundrum VII
- Are we building a narrative this whole time?
- Ok, Conundrum I
- I have no idea how to play this game
- I guess we can read the instructions
- A card game adaptation of the board game
- Objective – catch up to Mr Lucky and rub the rabbit foot
- Each player gets 2 characters
- And we start in the drawing room
- Mr Lucky moves by the numbers from one character to the next
- You can improve your character or rub Mr Lucky’s rabbit foot
- Deal 6 cards face down to each player
- Options: draw a card, play a card, swap a character, or rub the rabbit foot
- You don’t refill the deck once it’s done
- A character can have no more than one of each upgrade card
- Upgrades are permanently attached
- Swap a character with a character in the drawing room
- Catch and Rub
- Declare you’re rubbing the rabbit’s foot
- Then each player can try to stop you
- Mood cards are worth Negative 1
- Every attempt has a point value based on the cards involved
- Compare the point value of others
- Discarding for luck value
- If an attempt is ruined to 0 points, the attempt fails
- Discard your cards to stop other players
- If your discard number matches the character number, then it automatically stops
- Mood cards are tucked beneath a character
- Players draw cards up to the number of the character Mr Lucky is now visiting
- Winning – rubbing his lucky rabbit’s foot
- Coax cards out of other players’ hands and then keep cards for yourself
- Be judicious in when you decide not to discard
- Credits
- Oh, there’s some brain teasers on these mood cards, cool
- I don’t see a release date
- Maybe we’ll unbox some more games soon and get lucky again